
Game Bytes · September 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
In this post, I’ll exploit CVE-2023-3420, a type confusion in Chrome that allows remote code execution (RCE) in the renderer sandbox of Chrome by a single visit to a malicious site.
Dependency review now works with your dependencies from the dependency submission API. Dependency review enforces policies around vulnerabilities and acceptable licenses in the pull request. Previously, dependency review could not…
Rust continues to top the charts as the most admired and desired language by developers, and in this post, we dive a little deeper into how (and why) Rust is stealing the hearts of developers around the world.
The enterprise and organization level audit logs now record an event when the setting for automatic validity checks for secrets is enabled or disabled. This data helps GitHub Advanced Security…
Dependabot can now open pull requests to resolve alerts for your Gradle dependencies! If you have used the dependency submission API to upload your Gradle dependencies to the dependency graph…
The administrator account (ending in _admin) of Enterprise Managed User enterprises is now required to enter sudo mode before taking sensitive actions. As with standard user accounts, the administrator must…
GitHub’s design experts share 10 tips and lessons for designing magical user experiences for AI applications and AI coding tools.
Code scanning default setup is now available for Swift analysis with CodeQL! Default setup now supports all CodeQL supported languages at the repository level. This includes JavaScript/TypeScript, Ruby, Python, Go,…
This blog post describes two security vulnerabilities in Decidim, a digital platform for citizen participation. Both vulnerabilities were addressed by the Decidim team with corresponding update releases for the supported versions in May 2023.
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
You now have the option to select either the “Extended” or “Default” query suite when setting up code scanning with default setup for eligible repositories within your organization. Code scanning’s…
Thanks to DevOps, cloud computing and other industry trends, many organizations are shifting from a product mindset to a service mindset. Here’s how you can implement a service-led strategy.
Have your say to protect open source in the EU.
A look at how we improved the readability of code on GitHub.
After we released Swift in beta on the 1st June, we are now adding support for long awaited Swift 5.8.1 and Xcode 14.3.1. This release also brings better support for…
SELinux is the most popular Linux Security Module used to isolate and protect system components from one another. Learn about different access control systems and Linux security as I introduce the foundations of a popular type system.
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
During two-factor authentication and when entering sudo mode for sensitive actions on GitHub.com, TOTP codes could be successfully used multiple times within their validity window. To improve security, this reuse…
Code scanning default setup is now available for all CodeQL supported languages, excluding Swift. This includes supporting JavaScript/TypeScript, Ruby, Python, Go, Java/Kotlin, C/C++, and C# at the repository level. We…
The new GitHub Code View brings users many new features to improve the code reading and exploration experiences, and we overcame a number of unique technical hurdles in order to deliver those features without compromising performance.
Build what’s next on GitHub, the place for anyone from anywhere to build anything.
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