Open Jam is back

Image of Lee Reilly

Returning for its second year, Open Jam is an 80-hour game jam brought to you by @Jared-Sprague, @mwcz, and Game jams are focused on creating games with a few constraints, like adhering to a limited time frame in creating a game, staying within a theme, or using only a specific technology. Participants are encouraged to use open source game engines, libraries, tools, and Creative Commons assets.

Last year’s Open Jam theme ‘Leave a mark’ brought about a frenzy of fun games including Stellar Wrath, a game about solar system sabotage created with Godot.

Stellar Wrath loading screen

Open Jam is a perfect excuse to experiment with building a game if you haven’t before. With so many tutorials online and a growing number of game engines, it’s easy to make an addictive Java-based text adventure or JavaScript-powered platformer.

The three top-rated games of Open Jam will have their playable demos featured at the All Things Open conference in Raleigh, NC from October 21–23.

Stellar Wrath by DualWielding was one of last year’s winners on display at All Things Open.
Pictured: Stellar Wrath by DualWielding was one of last year’s winners on display at All Things Open.

The 2018 events kicks off on October 5, so keep refreshing the jam page for the theme announcement, tips, tutorials, and competition details. If you can’t participate in Open Jam, don’t worry—Game Off, GitHub’s very own month-long game jam, will return next month.

Join Open Jam 2018 now

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Calling all maintainers: Unite at Maintainerati, a one-day unconference to gather, present, and discuss the day after GitHub Satellite.