Lee Reilly
Senior Program Manager, GitHub Developer Relations. Open source hype man, AI whisperer, hackathon and game jam wrangler. I write && manage programs, support dev communities, and occasionally ship something.
We announced GitHub for Unity at the Games Developer Conference back in March and open sourced it at Unite Europe in June. Thanks to our contributors and more than a…
We announced GitHub for Unity at the Games Developer Conference back in March and open sourced it at Unite Europe in June. Thanks to our contributors and more than a month of effort, version 0.16-alpha is now available.
GitHub for Unity now works with the latest Unity 2017 release.
Now you can publish repositories to GitHub without leaving the comfort of Unity.

Branching is a safe and easy way to introduce new features, work on bug fixes, or experiment with that idea you had in the shower.
Whether your branch is meant for merging or just sharing with a teammate, you may want to delete it at some point. Now you can without switching to the command line or googling “How do I delete a Git branch both locally and remotely?”.

Special thanks to @CapnRat for leveling up the authentication workflow with github-for-unity/Unity/pull/58. You can now use Enter / Return as confirmation keys when you’re in the authentication flow.
Download the latest release of GitHub Unity, view the full release notes—or contribute back to help us reach version 1.0. Your feature requests, bug reports, and pull requests are all welcome. Onwards!
In October, we experienced four incidents that resulted in degraded performance across GitHub services.
An interview with the leader of GitHub Next, Idan Gazit, on TypeScript, Python, and what comes next.
Nearly a billion commits later, the way we ship code has changed for good. Here’s what the 2025 Octoverse data says about how devs really work now.