13 tiny, terrific, and terrifying games to hack, slay, and play this Halloween π§π»ββοΈ
Some seriously spooktacular open source games for the web, Windows, macOS, and Linux with all sorts of fun hacks for infinite lives, invulnerability, and playing with time.
It’s that time of the year where I use Halloween as an excuse to share even more spooktacular, open source (or “source available” in some cases) games for you to enjoy—games built in just a few days by individuals or small teams for game jams, like Ludum Dare and JS13K. This post has games created with Unreal Engine, Unity, Godot, Phaser, JavaScript, Haxe, and, well, you’ll just have read on to see what else.
As a kid in the UK in the 80s, I was an avid reader of magazines, like Amstrad Action and Crash and their marvelous sections for cheat codes and “pokes.” There was no other feeling like opening up a game’s hex code and changing a value to make yourself invulnerable. I’ve tried to bring that spirit back to life with some quick little hacks you can make to give yourself infinite lives, freeze time, etc.
While they may not all be the AAA games you’re used to playing, I can assure you they’re entertaining, have very unique and interesting mechanics, and the source code is easy enough to understand.
I hope you enjoy reading, playing, and/or hacking!
Collect payments from the dead and escort them to the afterlife in this crazy taxi ride, formerly operated by Charon Jr.’s father. Just keep your eyes on the clock!
It really sucks to be a vampire–hiding in the shadows and sleeping all day. Help Nosefaratu escape his inevitable doom by avoiding the sunlight and going from level to level.
I love it when game developers add cheat codes, or suitably-named debug/god mode-style settings. Looks like @sartak was already thinking about us on line 147 of props.js. I wonder what changing that value to true will do!
Smack Demon is a turn-based strategy game putting you at odds with a pyromaniac demon.
Hack: This game will have you fuming every time you take some burn damage, so you’ll be stoked to discover that you can make yourself fireproof by removing or commenting out line 119 of player.cs:
- health--;
+ // health--;
That’s pretty lit!
Editor’s note: Lee doesn’t actually speak like this in real life; he’s just going seriously overboard with puns in the post. You might say that he’s punstoppable.
In Curse of Infinity a new curse is placed on you every 10 seconds–zombie hordes, killer oranges(!), drought, and famine. Very fun and very voxel-y.
Hack: Finding one of the curses too challenging? Just remove the call to GameOver() in the appropriate curse in GameManager.cs or in the collision code of Enemy.cs. For example, the following change on line 43 of Enemy.cs would make those zombies less bitey:
UNDERRUN is twin stick shooter in 256 shades of brown. If you suffer from nyctophobia or arachnophobia then this game is probably not for you!
Editor’s note: we’re pretty sure that Lee is showing off that he knows looked up some “big words.” Nyctophobia and arachnophobia is the fear of the dark and spiders, respectively.
Hack: Lighten up the environment a little by updating the intensity value on line 14 of entity-cpu.js:
If you didn’t get enough spiders in the game above, CHOCH gives us one more – a lil’ web crawler searching for a missing web page. Just watch out for the elaborate firewalls and intrusion prevention systems–they’re the same ones we use at GitHub!
Editor’s note: we fact-checked that last statement. We use different security methods.
Hack: If you look at gulpfile.js lines 11 and 18 you’ll see a DEBUG variable created, defaulting to true, but being set specifically to false in production. Are you thinking what I’m thinking? Simply run this locally or remove/update line 18 and you’ll be fast and invulnerable.
Bats. Rats. Zombies. Skeletons. This gem has just about everything. Armed with your trusty Spookbuster you must banish the foul creatures. There’s just one catch: your Ghostbusters-style proton pack only fires every 10 seconds.
Hack: Is your aim not quite what it used to be? Give yourself a ridiculously wide beam by changing the value for baseSize on line 27 of Beam.cs:
If it’s a game of Jekyll and Hyde you seek, you’ve found it! There’s no hiding from the fact that you’ve got a serious darker side as you search through 15 levels of laboratories for a cure.
Hack: A little too violent for you? Try changing the sprites a little. Turn the blood to slime, or say, a knife-wielding mad scientist to a Scottish pickaxe-wielding mediocre computer scientist. I’ve always wanted to be in a game!
Open up your favorite pixel art tools like Piskel, Aesprite, or GameMaker’s built-in editor. It’s easier than you might think.
Escape from the seemingly never-ending stone prison with the aid of a not-so-wicked witch and some ancient scrolls.
“Jam code” usually gets a bad wrap as it tends to be written very quickly, sometimes isn’t the most efficient, or there are bugs. Thankfully, shipping is more important than code quality in game jams–you can always refactor later.
Working with these games was a real pleasure. Jam code or not, they were all well organized with suitable function and variables names–unlike my early Perl and PHP code–making it easy to tweak gameplay here and there.
Editor’s note: Lee’s speaking from experience here. We’ve seen his early spaghetti code with $X, $Y, $Z, etc. Just horrifying.
Did you have fun hacking ⛏ on these Halloween-themed games? Would you like to take a stab 🔪 at building your own? Game Off, our monthly game jam kicks off on November 1. Join now!
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