0x10c, Notch’s new game, is a space simulator with an interesting twist: every spaceship in the game is controlled through a “CPU”, implemented on the server through a Virtual Machine. Players program their spaceship in order to play the game. The DCPU-16 Specification identifies what the CPU is capable of. The rest is up to you, but we’re here to throw you a hand.
Today we have added DCPU-16 Assembly as an officially supported language on GitHub. Files with the
.dasm extensions will be automatically recognized and highlighted properly when pushed to your repositories.
Likewise, code blocks with the
dasm16 tag will be highlighted in comments, and you can now choose DCPU-16 Assembly as the language for new Gists.
; Try some basic stuff SET A, 0x30 ; 7c01 0030 SET [0x1000], 0x20 ; 7de1 1000 0020 SUB A, [0x1000] ; 7803 1000 IFN A, 0x10 ; c00d SET PC, crash ; 7dc1 001a [*]
The popularity of 0x10c is spiraling out of control, and there’s already plenty of excellent 0x10c repositories on GitHub to follow:
- The (unofficial) 0x10c Standards Comittee
- An LLVM backend that generates DCPU-16 assembly.
- A live editing environment for DCPU-16
- A kernel written in DCPU assembly
We can’t wait to see how 0x10c evolves, and we look forward to keeping up with the winning strategies on GitHub!